Cloud · MODEL CONTEXT PROTOCOL
radial hks MCP Unreal Server
A MCP Server implementation for interacting with Unreal Engine instances through remote Python execution.
WHAT IT CONNECTS
What radial hks MCP Unreal Server gives an AI Agent
- 🚀 **Unreal Instance Management**
- Automatic discovery of Unreal nodes via multicast
- Real-time node status monitoring
- Resource listing through LSP-compatible clients
- 💻 **Remote Execution**
- Execute Python code in Unreal Engine environments
- Support for both attended and unattended execution modes
- File execution and statement evaluation modes
- 📊 **Logging & Monitoring**
- Detailed logging to file (`mcp_unreal.log`)
- Console logging with different verbosity levels
- Node connection health monitoring
- **Connect to Unreal Instance**
- **Execute Python Code**
- No nodes discovered: Verify Unreal instances are running with MCP plugin
- Execution timeout: Check firewall settings for multicast traffic
- Connection drops: Monitor `mcp_unreal.log` for node status changes
SECURITY
An MCP listing is not a security review
An MCP server may receive model context, credentials, local files, or permission to call external systems. Review its code, requested environment variables, network behavior, package provenance, and maintenance status before connecting it to an agent.
README
Repository documentation
A server implementation for interacting with Unreal Engine instances through remote Python execution.
-
🚀 Unreal Instance Management
- Automatic discovery of Unreal nodes via multicast
- Real-time node status monitoring
- Resource listing through LSP-compatible clients
-
💻 Remote Execution
- Execute Python code in Unreal Engine environments
- Support for both attended and unattended execution modes
- File execution and statement evaluation modes
-
📊 Logging & Monitoring
- Detailed logging to file (
mcp_unreal.log) - Console logging with different verbosity levels
- Node connection health monitoring
- Detailed logging to file (
# Clone repository
git clone https://github.com/your-org/mcp-unreal-server.git
cd mcp-unreal-server
# Install dependencies
pip install -r requirements.txtConfigure multicast parameters in RemoteExecutionConfig:
# Default multicast settings (modify in server.py)
config.multicast_group_endpoint = ("239.0.0.1", 6766)Modify logging configuration in server.py:
# Adjust log levels
file_handler.setLevel(logging.DEBUG) # File logging
console_handler.setLevel(logging.INFO) # Console loggingpython -m src.mcp_server_unreal.server- Connect to Unreal Instance
{
"host": "239.0.0.1",
"port": 6766
}- Execute Python Code
{
"node_id": "<unreal-node-id>",
"code": "print('Hello Unreal')",
"unattended": true
}types.Resource(
uri="unreal://<node_id>",
name=f"Unreal Instance: {node_id}",
description="Unreal Engine instance",
mimeType="application/x-unreal"
)| Mode | Description |
|---|---|
| MODE_EXEC_FILE | Execute Python file |
| MODE_EXEC_STATEMENT | Execute Python statement |
| MODE_EVAL_STATEMENT | Evaluate Python expression |
Common Issues:
- No nodes discovered: Verify Unreal instances are running with MCP plugin
- Execution timeout: Check firewall settings for multicast traffic
- Connection drops: Monitor
mcp_unreal.logfor node status changes
Apache-2.0 License
COMMUNITY
Save, rate, and discuss
Loading community data…