Cloud · MODEL CONTEXT PROTOCOL

radial hks MCP Unreal Server

A MCP Server implementation for interacting with Unreal Engine instances through remote Python execution.

WHAT IT CONNECTS

What radial hks MCP Unreal Server gives an AI Agent

  • 🚀 **Unreal Instance Management**
  • Automatic discovery of Unreal nodes via multicast
  • Real-time node status monitoring
  • Resource listing through LSP-compatible clients
  • 💻 **Remote Execution**
  • Execute Python code in Unreal Engine environments
  • Support for both attended and unattended execution modes
  • File execution and statement evaluation modes
  • 📊 **Logging & Monitoring**
  • Detailed logging to file (`mcp_unreal.log`)
  • Console logging with different verbosity levels
  • Node connection health monitoring
  • **Connect to Unreal Instance**
  • **Execute Python Code**
  • No nodes discovered: Verify Unreal instances are running with MCP plugin
  • Execution timeout: Check firewall settings for multicast traffic
  • Connection drops: Monitor `mcp_unreal.log` for node status changes

SECURITY

An MCP listing is not a security review

An MCP server may receive model context, credentials, local files, or permission to call external systems. Review its code, requested environment variables, network behavior, package provenance, and maintenance status before connecting it to an agent.

README

Repository documentation

MCP Unreal Server

A server implementation for interacting with Unreal Engine instances through remote Python execution.

Features

  • 🚀 Unreal Instance Management

    • Automatic discovery of Unreal nodes via multicast
    • Real-time node status monitoring
    • Resource listing through LSP-compatible clients
  • 💻 Remote Execution

    • Execute Python code in Unreal Engine environments
    • Support for both attended and unattended execution modes
    • File execution and statement evaluation modes
  • 📊 Logging & Monitoring

    • Detailed logging to file (mcp_unreal.log)
    • Console logging with different verbosity levels
    • Node connection health monitoring

Installation

# Clone repository
git clone https://github.com/your-org/mcp-unreal-server.git
cd mcp-unreal-server

# Install dependencies
pip install -r requirements.txt

Configuration

Network Settings

Configure multicast parameters in RemoteExecutionConfig:

# Default multicast settings (modify in server.py)
config.multicast_group_endpoint = ("239.0.0.1", 6766)

Logging

Modify logging configuration in server.py:

# Adjust log levels
file_handler.setLevel(logging.DEBUG)  # File logging
console_handler.setLevel(logging.INFO)  # Console logging

Usage

Starting the Server

python -m src.mcp_server_unreal.server

Supported Tools

  1. Connect to Unreal Instance
{
  "host": "239.0.0.1",
  "port": 6766
}
  1. Execute Python Code
{
  "node_id": "<unreal-node-id>",
  "code": "print('Hello Unreal')",
  "unattended": true
}

API Documentation

Resource Format

types.Resource(
    uri="unreal://<node_id>",
    name=f"Unreal Instance: {node_id}",
    description="Unreal Engine instance",
    mimeType="application/x-unreal"
)

Execution Modes

Mode Description
MODE_EXEC_FILE Execute Python file
MODE_EXEC_STATEMENT Execute Python statement
MODE_EVAL_STATEMENT Evaluate Python expression

Troubleshooting

Common Issues:

  • No nodes discovered: Verify Unreal instances are running with MCP plugin
  • Execution timeout: Check firewall settings for multicast traffic
  • Connection drops: Monitor mcp_unreal.log for node status changes

License

Apache-2.0 License

View README on GitHub

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