Community Servers · MODEL CONTEXT PROTOCOL
ShaderToy-MCP
ShaderToy-MCP is a community-listed Model Context Protocol server. Review the source repository before installation.
连接能力
ShaderToy-MCP 为 AI Agent 提供什么
来源目录未提供结构化功能列表,请在使用前阅读源仓库文档。
安全
MCP 收录不等于安全审核
MCP 服务器可能获得模型上下文、凭据、本地文件或调用外部系统的权限。连接 Agent 前,请检查代码、环境变量、网络行为、软件包来源与维护状态。
README
仓库文档
MCP Server for ShaderToy, a website for creating, running and sharing GLSL shader (https://www.shadertoy.com/). It connects LLM like Claude with ShaderToy through Model Context Protocol (MCP), allowing the LLM to query and read the entire web page, allowing it to make increasingly complex shader it normally isn't capable of.
Example of the complex shader it generates:
Ocean (https://www.shadertoy.com/view/tXs3Wf)
Mountains (https://www.shadertoy.com/view/W3l3Df)
Matrix Digital Rain (https://www.shadertoy.com/view/33l3Df)
- Retriving info on any shader on ShaderToy
- Search for shader available on ShaderToy through a search prompt
- Generate complex shaders by learning from existing shaders on ShaderToy
- get_shader_info()
- search_shader()
On Mac, please install uv as
brew install uvOn Windows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex" and then
set Path=C:\Users\nntra\.local\bin;%Path%Otherwise installation instructions are on their website: Install uv
Git clone the project with git clone https://github.com/wilsonchenghy/ShaderToy-MCP.git
Go to Claude > Settings > Developer > Edit Config > claude_desktop_config.json to include the following:
{
"mcpServers": {
"ShaderToy_MCP": {
"command": "uv",
"args": [
"run",
"--with",
"mcp[cli]",
"mcp",
"run",
"<path_to_project>/ShaderToy-MCP/src/ShaderToy-MCP/server.py"
],
"env": {
"SHADERTOY_APP_KEY": "your_actual_api_key" // Replace with your API key
}
}
}
}Once the config file has been set on Claude, you will see a hammer icon for the MCP. Test with the example commands to see if it correctly utilize the MCP tools.
Generate shader code of a {object}, if it is based on someone's work on ShaderToy, credit it, make the code follow the ShaderToy format: void mainImage( out vec4 fragColor, in vec2 fragCoord ) {}
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